11/21/2024

Garo play tactics and how to ace it Honor of Kings

Garo play tactics and how to ace it Honor of Kings

Which skill to upgrade

Upgrade Skill 1 first, then Skill 2

Equipments to buy

Garo has a relatively long range, but still lacks self-protection capabilities. In the late game, consider adding a defensive item to give yourself a chance to survive.

Skills summary

Passive Skill

Arrow of Dispel

  • Cooldown: 0
  • Cost: 0
  • Passive: Garo's basic attacks and abilities will first deal equivalent damage to the target's shield.

Active Skill 1

Spirit Arrow

  • Cooldown: 1
  • Cost: 0
  • Garo draws his longbow, increasing attack interval by 25% and extending range by 150; in this form, each shot consumes 50 mana and inflicts a 2-second debuff on the target, dealing an additional 45/47/49/51/53/55 (+5% bonus physical damage) magic damage every 0.5 seconds. When Garo retracts his bow, he gains 20 movement speed, restores attack speed, and returns to normal range; in this state, each shot restores 5 (+1% bonus physical damage) mana, with an additional 200% mana recovery when attacking heroes.

Active Skill 2

Silence Arrow

  • Cooldown: 12/11.2/10.4/9.6/8.8/8
  • Cost: 75
  • Garo uses his longbow as a medium to cast a spell, after a delay, shooting an Arrow of Dispel in the specified direction, dealing 250/280/310/340/370/400 (+40% bonus physical damage) magic damage to enemies in its path, silencing them for 0.5 seconds and slowing them by 50% for 1 second. The arrow explodes after 1 second, dealing 500/560/620/680/740/800 (+80% bonus physical damage) magic damage to enemies within the area.

Active Skill 3

Sanctuary of Purity

  • Cooldown: 40/35/30
  • Cost: 100
  • Garo opens a magical array around him for 8 seconds, which can be manually closed, increasing the critical strike chance of allies within by 20%. Upon opening and closing, the array deals 250/350/450 (+75% bonus physical damage) magic damage to enemies within. When closed, allies still within the array receive a 3-second buff of 20% increased critical strike chance and 20% movement speed. Passive: Garo's critical strikes slow the target by 30% for 0.5 seconds; if triggered again within 1 second, the slow increases to 50%.